Rough draft

 

Home page:

    Something to visually introduce the characters and set the tone for what the website is about. (Fantasy, adventure, etc) Maybe a campfire, night setting with the characters gathered around the flames with their armour and weapons.

    A welcome message and a text box for "players" to input their name.

    A selection process after a name is entered, where users can chose a character. Cycle through choices? Backstories? All details to add once the skeleton design is made. Can't get too hung up on these details just yet.

Next page:

    A dialogue scene. Maybe the user is new to the group and there's some back and forth about the groups destination. Maybe try to implement a response by having the user print() some dialogue. To make it match the dialogue and semi-script, the answers should be pre-chosen and the user has to insert them into a print() statement, like games with multiple choice interaction. Too complicated to do unique responses to different statements just yet, but maybe something to think about.

    Characters sleep. Should each scene change be prompted by the user inputting code? Or click responses to prompts? We'll see what's do-able.

Next page:

    Characters arrive at cave. Prompt to check inventory/weapons. User enters code to print items in inventory. Healing potions? Spell components? Arrows (for bow/crossbolt)? How would code play into these? "Prepare" by creating functions to be called on?

    

    Okay, I think that's enough to start on. I'm interested to see what the limits are regarding animation and art, and how I'll be able to apply it. I can picture certain things in my mind, but applying them via code will be an interesting challenge.

    

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