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Showing posts with the label dungeons and dragons

Push the button and let me code ♫

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       Username input field? Check.      Shiny enter button? Check.     Enter username: Username "Jinx":      I had to make some edits to my code again, but it feels good to make the changes knowing I'm learning each time how to improve. I'm aware my character is looking a little tiny, but she is meant to be a dwarf so I hope it won't look quite as disproportionate when I have the other characters uploaded.      I messed around a little with the design on the entry field and button. I tried different colours, different levels of transparency, different fonts. I'm really happy with what I have now. I already knew that I wanted to set up each layer of the game with a black text box for users to type code into, so it would feel visually similar to command prompt, and I think this page is a good reflection of that.     ( Very aware that I just started every line in the last 2 paragraphs with an "I". Oi.) I think I'll try to finish another character t

Rough draft

  Home page:     Something to visually introduce the characters and set the tone for what the website is about. (Fantasy, adventure, etc) Maybe a campfire, night setting with the characters gathered around the flames with their armour and weapons.     A welcome message and a text box for "players" to input their name.     A selection process after a name is entered, where users can chose a character. Cycle through choices? Backstories? All details to add once the skeleton design is made. Can't get too hung up on these details just yet. Next page:     A dialogue scene. Maybe the user is new to the group and there's some back and forth about the groups destination. Maybe try to implement a response by having the user print() some dialogue. To make it match the dialogue and semi-script, the answers should be pre-chosen and the user has to insert them into a print() statement, like games with multiple choice interaction. Too complicated to do unique responses to different